

It's not that they're endemically lazy it's more like they're unionized, and by gosh, it's break time. While you're yelling at them to just frickin' move that rock, they go for lunch. You don't control your citizens, but your people do have "lives" of their own, which can sometimes throw a wrench into your plans.


Lives aren't rendered in detail and it becomes impossible to keep up as the population grows, but I did feel a kind of poignancy seeing someone who's birth I "witnessed" just a couple of hours ago die of old age. Banished concentrates on the immediate survival needs of the individual, and actually operates at an individual level: Each newborn child has a name, grows up to adulthood, takes up with another settler, and (hopefully) has a child or two of her own, then grows old and dies.
